Text:Afterlife 3

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This file was autogenerated from a /warp history book.

Book Metadata

Title: Afterlife 3

Author: thecoolkid26

Custom Name: Afterlife 3

Lore:

October 29th, 2019

Book Content

Afterlife 3

by: thecoolkid26

Genre: Afterlife

Notable: Started the Warlords Afterlife Boom, potentially first playable Warlords game

Creator: thecoolkid26
Released: Yes, 2018 (continued to 2019)

Player Count: 6


Table of Contents

Warlords...............................4
The Game...............................7
Legacy.................................14
Chapter 1 -

Warlords

As the Late Loria Subgenre drew to a close, more of our present-day Warlords players would become increasingly active on the server.
Among these was thecoolkid26. One of the things TCK stood out for was for one of his largest games, Afterlife. The last RP game he'd make on DF before going to Warlords would be Afterlife 2, a game that was modestly successful.
Upon reaching Warlords, he would thus decide to make his first game on it a sequel to Afterlife 2, named, of course, Afterlife 3. It would be the largest Afterlife game in terms of physical size, and of complexity, with interiors being made separately from the main map.
Chapter 2 -

The Game

Afterlife 3 is set in the city of Acapulco, Mexico. In this alternate world, an attempt by the Soviet Union to turn Mexico communist leads to pro-Soviet weapons being seized by the Latin American
cartels, and subsequently, the cartels unofficially took over Mexico. Cartel wars ravage the nation, and Acapulco is at the very heart of it. The local Acapulco Cartel battles against the mightier Sinaloa Cartel for control, while the police force (whats left of it)
tries its hardest to resist both, but rather than controlling the city, the police is more so another faction in the midst of the conflict. All citizens are extremely poor, and joining a cartel is the only viable source of income in Acapulco, so you're better off leaving.
This meant that players would either join the cartels, or do some unusual stuff. SenorConejo would have the chance to kill a bunch of poor children in a hospital, dylan34481 dug through a pile of garbage in a junkyard and found a secret hideout.
Meanwhile, UltraCraftGames would expand the Acapulco Cartel's control, mainly by fighting another local gang, the Smith Cartel. Or, Bloxhead7, who led a group in the Sinaloa Cartel, would perform a heist on Acapulco Cartel members, and seize valuable supplies of crack.
More would happen, but generally, the idea of Afterlife 3, alongside the other ones, is to give you an open world experience while having a sort of storyline which you can choose to follow. And, it worked. By the time it died from TCK working less and less on it,
in favor of games like Chains, it would lead to something greater. To put it simply, Afterlife 3 set the stage for a boom that has received mixed opinions within the small Warlords community. 
Chapter 3 -

Legacy

Afterlife 3 is one of the three candidates for the first ever playable game in Warlords, with Mhyria and Galactica being the other two. There is no evidence to prove that anybody in particular is right.
Besides that, Afterlife 3 would be the catalyst for the Warlords Afterlife Boom, where more players began to make their own Afterlife games, and provide a similar experience to that of the main Afterlife series.
The Afterlife Boom is probably one of the most controversial, as some players believed that it decreased the creativity of games in Warlords for that period, and the resurgence of Loria and other country-based games would bring Warlords back on its feet.
What is certain though, is that this one game would set the stage for such an event.






Long live Acapulco.